This is a final group project I worked on with 4 other highly talented classmates for our digital storytelling class. The goal of the project was to create a 5 minute interactive adaption of a story/poem within public domain. Our group decided to base ours off of Emily Dickinson's poem, "Because I Could Not Stop for Death". For this project I primarily worked on the user interface designs as well as the 2D background assets laid out across the top of the screen. Check out the game here: https://ajeasterday.itch.io/because-i-could-not-stop-for-death
Credit:
AJ Easterday (Co-Lead, Writing, Art, Music/SFX, and Implementation)
Ginger Mellot (Concept Art and Art)
Theresa Merritt (UI Design and Background Assets)
Conor Stewart (Programming and Writing)
Ezra Incorvaia (Co-Lead, Programming, Implementation)