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Because I Could Not Stop for Death

This is a final group project I worked on with 4 other highly talented classmates for our digital storytelling class. The goal of the project was to create a 5 minute interactive adaption of a story/poem within public domain. Our group decided to base ours off of Emily Dickinson's poem, "Because I Could Not Stop for Death". For this project I primarily worked on the user interface designs as well as the 2D background assets laid out across the top of the screen. Check out the game here: https://ajeasterday.itch.io/because-i-could-not-stop-for-death

Credit:
AJ Easterday (Co-Lead, Writing, Art, Music/SFX, and Implementation)
Ginger Mellot (Concept Art and Art)
Theresa Merritt (UI Design and Background Assets)
Conor Stewart (Programming and Writing)
Ezra Incorvaia (Co-Lead, Programming, Implementation)

Final build

Final build

Concept sketches for dialogue boxes

Concept sketches for dialogue boxes

Additional concept sketches of dialogue boxes + arrow designs

Additional concept sketches of dialogue boxes + arrow designs

Dialogue box mockups

Dialogue box mockups

2nd pass of mockups

2nd pass of mockups

2nd pass of arrow designs

2nd pass of arrow designs

Option box designs

Option box designs